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You built the app. We help people find it and download it.

For six months, our team works on your App Store page, ads, reviews and website. You get a report every month on what changed.

From our own games

See our games
  • 9¢ad cost per downloadSky Chase · Apple’s count

  • 52¢ad cost per installCannon Clash · Meta’s count

Our games run Facebook and Instagram ads. When we run ads for you, they are Apple ads.

What our team does for your app.

We start with what matters most for downloads and work down the list.

  1. Step 1: App update

    First, we fix your app so new people stay.

    Our developers go through every screen. They fix what makes people leave and send the update to Apple. Your six months start the day Apple approves it.

    • A faster first minute, so people reach the good part
    • Crashes and slow screens fixed
    • Sent to Apple and seen through review
  2. Step 2: App Store page

    An App Store page people find and tap.

    We find the words people search for and put them in your title and keywords. Then we test new screenshots against your old ones and keep the winners.

    • Keywords from real searches
    • A new title and subtitle
    • New screenshots, tested against the old ones
  3. Step 3: Ad videos and graphics

    Short ads made from your app.

    We record your app in use and cut it into short videos. You also get graphics in every size and a landing page with a download button.

    • Short videos from your app’s own screens
    • Graphics for the App Store, feeds and stories
    • A landing page that sends people to the App Store
    HookPlayEnd card
    Video editor
  4. Step 4: Apple ads

    Ads that show your app in App Store search.

    Apple ads show your app to people already searching the App Store. We stop what wastes money and put more behind what brings downloads.

    • Ads for your app’s name, your category and related searches
    • Searches that waste money, stopped
    • You pay Apple from your own account and see every cent
  5. Step 5: Reviews

    Every review gets a reply.

    We answer each review in your voice, low ones first. When a review points to a bug, your developer gets the details.

    • A reply to every review
    • Low reviews answered first
    • Bugs passed to your developer
  6. Step 6: Articles and posts

    Articles that answer what people search for.

    People search for answers your app gives. We write articles that answer them and point to your app, and posts that share the same ideas.

    • Questions taken from real searches
    • Articles written for Google and AI search
    • Social posts made from the articles
  7. Step 7: Website

    A fast website for your app.

    Your app gets a website explaining what it does, with screenshots and a download button. It includes the support page and privacy policy Apple asks for.

    • Home, support and privacy pages
    • Built for phones first
    • Your articles live on it
  8. Step 8: Your monthly report

    A report every month on what changed.

    Each month your account manager sends a short written report on what changed and what comes next. You also get a press kit for press and partners.

    • Downloads, ads, search and reviews
    • A written report every month
    • A press kit for press and partners

We market the app you already have.

Type your app’s name. It goes on every piece our team makes to get it more downloads.

How the six months go.

Before month 1

  1. 1Chat with usTell us about your app. We plan the work together.
  2. 2We update your appYour six months start the day Apple approves it.
  1. Month 1

    New App Store page

    New keywords and text, your first ad video and a landing page. If we run your Apple ads, they start now.

  2. Month 2

    Press kit and posts

    Your press kit and first social posts are ready. Your first articles go live.

  3. Month 3

    Keep what works

    The screenshots and ads that bring more downloads stay. Every ad video is done.

  4. Month 4

    Reach more people

    New ads, more articles and posts, and a bigger website.

  5. Month 5

    More of what works

    Time and budget move to what brings the most downloads.

  6. Month 6

    Six-month review

    What changed, and the plan for what comes next.

Every monthApp Store work, review replies, articles and posts, and your report.

We market our own games too.

Our games use Facebook and Instagram ads. For your app, we run Apple ads.

Sky Chase: Missile Dodge

9¢

ad cost per downloadApple’s count

  • 3 to 279downloads a day, the day before ads and the first full dayApple’s count
  • 7¢ad cost per tap to the App StoreMeta’s count
See the game Sky Chase

Questions

Anything else, ask in the chat.

Who works on my app?

Our team of developers, editors, writers and marketers. Your account manager is your contact for all six months.

Do you only work on games?

No. We work with people who built an iPhone app and want more people to find it and download it. Our own games are where you can see our work.

Do you work on Android apps?

We market iPhone apps. A person on our team can go through anything else about your app in a short meeting.

What does it cost?

It depends on your app. Ask in the chat and we’ll set up a short meeting with a person on our team to go through it.

Who pays for the ads?

You pay Apple directly, from your own account. We plan the budget with you.

Will you run Facebook ads for me?

Our own games use Facebook and Instagram ads. For your app, we run Apple ads, the ads inside the App Store.

When do the six months start?

The day Apple approves the update we make to your app.

Start growing your app.

Tell us about your app. We plan the work together.

A person on our team follows up by email or phone.